Nintendo Wii price drop on the radar?

Following Sony’s lead, Nintendo president Satoru Iwata has made it pretty clear that a price cut won’t be coming for the Wii anytime soon, and definitely not this holiday season.

“This is my personal thinking, but when the model’s price-tag drops over time, manufacturers are telling consumers it’s better to wait, and I’ve always thought that was a mistake,” Iwata said. “This seems to be an opinion one has the luxury of holding when their console is entering its third holiday season, and they still can’t meet demand.”

However, Iwata claims he is keeping Nintendo Wii fans in mind, claiming it wouldn’t be fair to people who were quick to buy a Wii to drop the price on them. Call us cynics… but…

Source: Touch-DS

Nintendo post huge profit in Japan

Nintendo of Japan has announced a 36% profit on the back of strong Wii and DS sales.

Sales rose by 17% to 413 billion yen, however net profit fell by 28% due to issues relating to the value of the yen.

Nintendo owns top position in both the home console charts and the portable charts around the world.

NiGHTS: Journey of Dreams - Game Review

NiGHTS Journey of Dreams Wii CoverIn 1996, Sega released a unique game for their short-lived console, the Saturn called NiGHTS into Dreams. The game saw the release of one of the early analogue control pads, the 3D controller for the Saturn. Positive reviews started coming in, people got hooked to the feeling of freedom that hadn’t been felt in a game before and a cult classic was born.

It’s been a long wait for long suffering NiGHTS fans, but the Wii obviously got Sega’s attention as a suitable console for a NiGHTS sequal, and finally NiGHTS: Journey of Dreams is a reality.

NiGHTS can be explained as simply a platformer without platforms. The aim in most cases is to get NiGHTS from one end of the level to the other before the time runs out. To do that you take control of NiGHTS and fly through rings, often trying to catch a bird that holds the key to the next part of the level (literally). If you don’t catch it before you do a lap of that section of the level, you’ll repeat the lap, making it more likely you’ll run out of time.

NiGHTS Journey of Dreams ScreenshotTo begin the game you take control of two children (Will and Helen) who have two different stories in the game, which actually gives it alot of depth. Once you complete one of the childs stories, you can move onto the other to get a different experience. The basic idea is that once you select your child, you’re thrown into their dream world (or Nightopia) where they meet NiGHTS and go on their adventures. For a big chunk of the game though, you’ll be controlling NiGHTS, which is good because the kids game can be a bit dull.

Boss battles in NiGHTS are extremely rewarding, and the game gives you a chance to do each twice with the second one being harder. The bosses are animated beautifully and it’s easy to begin appreciating that aspect instead of trying to defeat them.

NiGHTS Journey of Dreams ScreenshotNiGHTS has full voice acting, which in this case may be a bad thing. Suprisingly, the accents for all the characters are British, and are pretty poorly done. Alot of things said are cheesy, poorly delivered, and can be quite cringeworthy. However, one may argue this adds to the charm of the game. This brings us to another downfall, being that you cannot skip the cut scenes. Add to this the fact that you have to repeat entire chapters when you die at the boss at the end (sometimes 5-10 minutes of work) and NiGHTS can be viewed as a pretty frusrating experience.

As with most games on the console, the Wii offers a new way of controlling NiGHTS. Along with the option to control NiGHTS with the analogue thumbpad on the nunchuk, you can also point the remote at the screen and simply point where you want to go. I found however that moves such as the paraloop were very hard to pull of correctly using the remote so I resorted to the nunchuk option. Unfortunatly the little ridges on the nunchuk of the Wii Remote make NiGHTS tougher to control than on the 3D Saturn controller, but you eventually get used to this.

NiGHTS Journey of Dreams ScreenshotMultiplayer mode isn’t something that was overlooked. NiGHTS gives you the option of racing or battling someone locally or over the Nintendo Wi-Fi network. Unfortunatly, the only time I found someone to play online it seemed to be a five year old, as I’d complete two laps in no huge hurry only for my opponent to be a quarter of the way through the first lap. There is a bit of lag, but you can seen where your opponent on the map and that’s the main thing, since half the time they’ll be off your screen anyway.

The obvious question regarding this game would have to be: Was it worth bringing it back after it’s long absense? My answer would be no. Apart from a nice graphics update, and a few different levels thrown in here and there, NiGHTS: Journey of Dreams doesn’t really bring anything new to the series. Diehard NiGHTS fans will probably consider this a good thing, but the risk didn’t really need to be taken if Sega weren’t willing to shake things up a bit. All this considered, NiGHTS: Journey of Dreams is not a great game, but a good game that you will find yourself enjoying more the more you play it. A sequal with a few of the issues addressed will be very interesting. But at the price it is now at Amazon, you have nothing to lose.

Quick Facts

  • 1-2 Players locally.
  • Online play supported.
  • Wii Remote, Nunchuk, Gamecube and Classic Controller supported.

The Ups

  • Some beautiful graphics and very likeable characters.
  • Feel of freedom from the Saturn version remains intact. The joy of flight. Joyous!
  • Excellent music, including a very “Sonic Team” song in the final level.

The Downs

  • Controls can be a bit tricky, and each method of control isn’t perfect.
  • Bad voiceacting and cheesy writing in parts.

Buy Now: Amazon
Final Score: 8/10

Nintendo Wii Sales Data - Wii Worldwide Sales pass 30 Million

The Wii acheived a major milestone during the week, passing the 30 million consoles sold mark worldwide.

The Wii is now only 2 million sales behind the the N64, having passed the Gamecube in all regions long ago.

The highest selling Nintendo console is the NES which ended at 61.91 million consoles sold, but industry insiders tip the Wii could be nearing the NES late next year.

Wii Play Review - Free Wii Remote for all!

Wii Play CoverOr should that be, free game with your Wii Remote? Anyway, Nintendo brings us Wii Play. Another bunch of mini games slapped together to show us what the Wii Remote can do. Typically, the game comes in a bundle with a Wii Remote, so keep in mind this isn’t a full priced game, the difference between a Wii Remote alone and Wii Play with a Wii Remote is very slight, so the game is cheap.

Included in Wii Play are 9 different mini games to choose from. The first of them, shooting range, is exactly that. To begin targets pop up on the screen, mixed in with the occasional target with your Mii’s face on it (which, if shot, loses you points). As you progress through shooting range you will start shooting at clay targets, ending with you trying to fight off a swarm of UFO’s trying to abduct various clones of your Mii. This is where it starts to get pretty fast paced and quite a challenge, but in the end, this is very similar to a stage of the classic Point Blank mixed in with the other classic, Duck Hunt.

Find Mii begins by giving you one of a number of instructions like: Find the two Identicle Mii’s or find the fastest Mii. You’re then given a scene in which there is a crowd of Mii’s and you have to find what you were asked to find. Two player mode is the same except you’re in a race with your opponent to find it first.

Wii Play Table TennisWii Play provides us with another Wii Table Tennis mini game. Yay rejoice! Table Tennis on Wii Play doesn’t require you to beat your computer opponent, but have a rally with it for as long as possible. The computer opponent can’t be beaten and each shot you make is counted, when you miss you’re given your score and progress to the next mini game. It’s done well, but once you get to the max of 100 you never really want to go back to it too often, even though it lets you go over 100 the second time.

Pose Mii can be a bit of frantic fun, especially two player. In it various bubbles featuring the outline of a mii float to the bottom of the screen, and with your remote you have to match up your Mii with the pose that the Mii has in the bubble. There are three different poses which can be cycled through with A and B.

Wii Play Laser HockeyLaser Hockey is essentially a bright video game version of air hockey. Your paddle can be tiled either way to direct the ball in certain directions to try and score a goal.

Billiards overall is quite disappointing considering on paper it should be the most suited Wii mini game of the bunch. You only have the option of simple 9 ball billiards, and the controls are very unresponsive. The game requires you to press B and pull back the remote then as you’re pushing forward you release B, but half the time it doesn’t work and you end up messing up the aim you had prepared earlier.

Wii Play FishingFishing is good fun albeit simple. You dangle your line in a pond and once a fish bites you pull up to catch it. The bigger the fish the harder they are to catch and more points you get. During the game in the top of the screen is a display which will show you the “Bonus Fish.” If you catch this fish while it’s displayed you get double points.

Charge has you riding a cow knocking over scarecrows and jumping hurdles. It’s fun the first and second time, but once you make it to the end you really have no reason to persist.

Wii Play TanksThe final game and probably most impressive in terms of shelf life is Tanks. Tanks is the only mini game in Wii Play that uses the nunchuk add on. To say Tanks is fun with a friend is an understatement. The game appears to be designed to be played against each other, but co-op is just as fun. The nunchuk is used to control your tank and the Wii Remote pointed at the screen aims your bullet at computer tanks. If you wipe out all the computer tanks before they get you, you progress onto the next levels with more powerful computer tanks being added the further you progress. Two player mode has 20 levels, but one player mode has a huge 100 levels to play through, so you can spend quite a while on this one.

Overall Wii Play can provide you with some fun… but if it were a full priced game we’d have reason to complain. But, when Nintendo are asking $49 and giving a Wii Remote away with it, we can’t complain, can we?

If you want a new remote anyway, get this bundle. If not, wait until you need a new Wii remote.

The Ups

  • For a dirt cheap price you can get quite hooked on a couple of mini games.
  • Good Excuse to get another Wii Remote

The Downs

  • There are a couple of absolute duds in the bunch
  • Unresponsive controls on billiards.  Seems very rushed.

Buy now: Amazon
Overall 7.0/10

Nyko Perfect Shot Review - Perfect Shot Controller

Nyko Perfect Shot GunGame used to test this product was Ghost Squad.

Todays review will be the first of a peripheral, the Nyko Perfect Shot Gun for the Wii. The release of the bulky Official Wii Zapper from Nintendo was met with confusion by the gaming public. The device was large, uncomfortable, and just impractical in general. The only positive thing to come out of owning the Wii Zapper is the free budget game that comes with it, Link’s Crossbow Training.

Fortunatly, we do have other options and Nyko’s Perfect Shot is the perfect alternative. The gun itself feels light and it actually feels like you’re holding a gun when you grasp it. The Wii controller slides in from the front and connects with the gun which allows for the nunchuk to be attached to a port in the bottom of the Perfect Shot gun. Once the Wii Remote is in place, you slide an orange holder into place to make sure the remote isn’t going anywhere while you play.The B Button (shoot button) lines up with a piece of plastic which is connected to the trigger. When the trigger is pulled, the B button is pressed resulting in the gun shooting.

The gun has an aimer, and you can collaborate it to make it as accurate as possible.

The Perfect Shot is the best option I have come across to turn your Wii remote into a traditional light gun.

The Ups

  • No longer do we have to spend upwards of $50 for a lightgun. Perfect Shot is dirt cheap at $15
  • Sleek design and spring loaded trigger allows for some furious paced shooting

The Downs

  • You don’t get a free game like you do with the Wii Zapper. Small price to pay however.

Buy Now: Amazon

Final Score 9.5/10

Mario Kart Wii Review - Fun to be Had

Mario KartNintendo are hitting us up again with one of their classics. It’s fair to say the The Mario Kart franchise has gone through it’s ups and downs. The Super Nintendo version was loved by many but the N64 version was widely thought of being a poor follow up. The following Gamecube and DS versions however have set the series back on track. It all leads to this though, Mario Kart on the Wii is taking a new direction adopting the consoles motion sensor controls. So, does it suit this series?

Upon starting up the game you’re presented with a glossy intro with Mario and Luigi racing against each other holding the Wii Wheel. It becomes clear immediately that Nintendo intend for the game to be played with this peripheral. Luckily the large majority of the versions of this game come bundled with the wheel (though if you want a second you’re going to have to buy it separately).

Once you make it to the level select screen, you will be greeted with four different “cups” each with four unique tracks in them (much like previous versions). There is also space for four other cups which you obviously must unlock. A few button presses later and you’re on the grid ready to go.

Mario Kart Wii WheelMario Kart Wii’s controls are pretty simple. 2 is your gas and moving the remote from left to right with the front of the remote facing you turns your vehicle. Holding down B while turning a corner enables you to skid and take the corner tighter. This is all fine, but it’s the items that have always made Mario Kart games interesting. Sporadically throughout the courses there’s a line of item boxes that have nifty little goodies in them. There are various items but they all do one of a few things: speed you up, attack an opponent or both. In the item boxes lies my one major issue with the game, and that is some items are just way too powerful and whether or not you get them depends on your position at the time of picking it up. For example, you can be in first for the whole race, making absolutely no mistakes, but as you turn onto the final straight the dude that has been sitting in last for the whole race gets an item which propels him into first and wins the race. Racing Video Games have made a habit out of helping the person in last in the past, but this just seems to be taking it too far. There are a few challenging courses which separate the skillful players from the lucky ones, but unfortunately they are few and far between.

The other game mode that has been in the series since the Super Nintendo version is Battle Mode. Battle Mode consists of 10 arenas (5 new ones and 5 ones from past versions) which can be played in Team Mode or Free for all. The rules are simple, attack your opponents causing them to lose their balloons floating above their heads without being attacked yourself. This mode is a bit of fun if you have friends over but you’ll probably only play it a few times single player.

Mario Kart MarioA lot of the replay value of Mario Kart Wii lies in the online mode. Here you can race against people from around the world in Battle or Race mode, and it offers an extra challenge once you’ve mastered the single player mode. There is also a tournament option which gives you a certain challenge which you compete in and then upload your score to compare with others.

Nintendo sure know how to put fun on a disc. While far from perfect, Mario Kart Wii has all bases covered and the game is actually quite a polished product.

Quick Facts

  • 1 - 4 Players
  • Online Play Supported
  • 32 racing tracks and 10 battle arenas
  • Classic and Gamecube controller supported

The Ups

  • The Wii just seems to be built for racing games. The motion sensor controls added something new to a faultering series
  • Great multiplayer fun. Get your friends on this one when they visit.

The Downs

  • Items are far too powerful and too much luck is involved.
  • 16 new tracks is nice, but the 16 old tracks just seem like filler.

Buy Now: Amazon
Final Score: 8.5/10

Unlimited Wii Downloads - Free Wii Downloads?

DownloadingOn face value, the Wii might not seem to offer as much as it’s competitors offer when it comes to a complete entertainment device. Sony and Microsoft market their machines as not only being a games console, but they also make sure the public know of the Blu Ray playing capabilities or the various internet features.

Until now this has been a downfall for the Nintendo Wii with people saying that it’s an area that can be improved on. But now there are websites popping up that offer a service that allow you to watch movies on your Wii, or even have access to Wii Game Downloads.

The problem is, some of these services aren’t exactly what they’re cracked up to be. Some don’t deliver what they promise and you’re left wondering why you were fooled by the glossy front page. Fortunately Unlimited Wii Downloads does not fall into this bracket. Once you’re signed up, you will have access to unlimited free wii downloads including free Wii game downloads and a plethora of movie options. You will also be able to download music files and music videos.

You really can turn your Wii into the primary entertainment device in your living room. Unlimited Wii Downloads appears to have me covered.

Nintendo Wii - It’s successes and it’s failures

I thought I’d copy the article I just submitted to Ezine for you all to read along with the current sales race from Video Game Charts. I hope you enjoy!

Nintendo Wii - It’s successes and it’s failures

Brett Ranton, EzineArticles.com Basic Author
Nintendo has caught everyone, even themselves by surprise after the unbelievable success of their Wii console. A year before it’s release, many experts predicted that the industry leaders at the time, Microsoft and Sony, would eat them alive with their hugely powerful machines and huge marketing budgets. After the generation that saw the death of the Sega Dreamcast and saw the Gamecube struggle to move units, many industry experts assumed that big companies that can throw a lot of money at advertising will in the end prevail. Nintendo has proven that if you just show a bit of innovation and take a bit of a risk, you can do anything.

The first thing that you think of when someone mentions the Wii, is the very original approach Nintendo took with regards to the “control pad” or, more accurately, the “control remote.” The creative team acknowledged that they couldn’t match it with the big guns when it came to a regular console, so they began thinking outside the box to offer an affordable console that was also unlike anything we’d seen before.

Unfortunately, such a move was always going to be met by criticism for various reasons. Many are of the belief that game developers are struggling to work out what to do with the unique control system, and that there aren’t as many quality games as there are on the Xbox 360 and PS3. This is a fair criticism. A quick skim through the games available for the Wii will leave many feeling quite underwhelmed. While there are a few top quality games on the system, many are sick of poor quality party games that get thrown together in a month.

The other problem Nintendo are currently having is that there simply aren’t enough consoles available to meet demand. This just goes to show that the success of the console has even caught the company off guard. There are reports that the lack of consoles has cost Nintendo upwards of $1 billion in sales. Not to mention the fact that many will just elect to buy a much easier to find PS3 or Xbox 360 instead.

Regardless of the criticism’s, Nintendo seem to be comfortably in control of this generation. Not only are they outselling the 360 and PS3, but they’re obliterating them. With a little under 10 million consoles moved compared to the 360 (even though it’s been out a year longer) and more than 14 million consoles than the PS3 as of the 29th of December 2007. That should say one thing to us all: After two consoles that lost out to the respective PlayStation systems, Nintendo are back.

VGChartz 20 July 2008

Mario & Sonic at the Olympic Games Review, it rocks!

Mario & Sonic at the Olympic GamesWell with the Beijing olympics being just around the corner I figured it would be fitting to review a game released last year from Sega called Mario & Sonic at the Olympic Games.

It seems like yesterday when I was taking part in countless arguments about who would beat who in the schoolyard. If anyone had of joined the argument and said “In ten years time, they’ll be in a game together!” they would have been laughed out of the sandpit and bullied for the rest of the year. But alas, it has occured, and my wonderful girlfriend has been kind enough to purchase it for me just because.

Let’s get one thing clear about this game: it’s a game based on the olympics. While I love the olympics when they come around, only so much can be done with an olympic video game. Back in the days of a regular control pad, sprinting required the bashing of two buttons as fast as you could to make your character run faster. This Wii game is no different. To make your character run you simply swing the nunchuk and remote back and forth as fast as you can. If it’s hurdles you’re competing in, the same applies except you press B as you approach a hurdle to jump.

Mario vs SonicLong jump, triple jump, javelin and high jump are all very similar. You run as fast as you can and lift the remote to jump at the right time. However if you lift too fast, you overjump and won’t go very far or high. Hammer throw is a little different, requiring you to swing the remote around as you would in the event and let go at the right time.

Archery and Skeet are both done very well and it can be quite satisfying when you do well. Archery requires you to align the nunchuk and the remote (taking the wind into account) and aim at the bullseye. Skeet is simple point and shoot but as I said, done quite well.

Trampoline requires you to press the right button as they appear, obviously getting more complex as you progress into the routine. Fencing and table tennis are both hit and miss. Fencing has a simple thrust motion and defense motion and thats about all. Table tennis has it’s links with Wii Tennis.

I was half expecting this game to be a big mess, but as it turned out it’s a pretty big hit when we have guests over. Highly recommended party game, and it even has alot of replay value single player. You find yourself constantly wanting to see how your best time compares with the world in the World Rankings. But I advise not playing it for too long, or you’ll wake up the next morning unable to move your arms…

Buy Now: Amazon
Final score: 8.5/10